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jay
Posted on: Dec 29 2013, 01:42 PM


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When I've not been tinkering around on Muds and Moos with Savitar, I'm been working on a word game for iOS. I'm happy to announce (and blatantly promote to you) our game is now available in the App Store. It's called "Wordstro". Link is here: https://itunes.apple.com/app/id432801867

Here's the iTune description for it:


Wordstro -- an easy-to-learn word puzzle with increasing difficulty and both solo and challenge play!

Wordstro offers:
- A word puzzle where you can select letters in any direction, making words.
- Strategic elements; special tiles you can create and use, adding to the fun.
- A Relaxed game, where you can take your time and enjoy finding words.
- A Timed game, where you can play against the clock.
- A Challenge game, letting you challenge your Facebook friends to a single level.
- Multiple saved games, in all game types.
- Excellent mental exercise!
- Statistics, lists of words played, and trophies galore!
- Rich graphics and lush sounds.

Mix all this together and the result is Wordstro, a wonderfully immersive, fun, word-gaming experience for players at any level or any style of play. Challenge your friends with the Challenge game. Or play the Relaxed game on your own. Or play the Timed game for a quick 3-minute break. Whatever your play style, Wordstro's got you covered. Want to put the game down and come back to it later? No problem. You can save it mid-game.

For all you serious word-gamers out there, if you've been looking for a word-game that will challenge you, you've found it! Just don't forget your thinking caps, because you WILL need them. Getting through level 20 of the Relaxed game is not easy. You'll need strategy and all your word-gaming knowledge and skill. Seriously, it took us, the designers of this game, a while to win our way to level 20, but we did it. Without hints or cheating. And we challenge you to do it too!

So, whether you're a casual player looking for a quick fun-break or a serious word-gamer looking for a serious challenge, Wordstro will be the word-game you keep coming back to, game after game.
  Forum: Free for All · Post Preview: #915 · Replies: 0 · Views: 286245

jay
Posted on: Dec 29 2013, 01:36 PM


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That does seem to be the case. I'll get out an update for this. In the meanwhile, there's the work around to use that you gave. Good bug report!
  Forum: Bug Reports · Post Preview: #914 · Replies: 1 · Views: 45794

jay
Posted on: Dec 25 2013, 06:05 PM


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We at Heynow Software are still alive and kicking and happy to be releasing another version of Savitar to the Mac online gaming community.

What's new in version 1.6.1:
- Added Gatekeeper codesigning for Lion, Mtn. Lion, and Mavericks.

- Added support for Mac OS X 10.9 (Mavericks).
  Forum: General Discussion · Post Preview: #912 · Replies: 1 · Views: 311990

jay
Posted on: Dec 25 2013, 06:03 PM


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QUOTE (jezral @ Jan 16 2012, 06:50 PM) *
I have been using it for awhile, but it doesn't seem like anything significant has been added in the last few years other than some bug fixes.

I'd still really like the ability to create folders in the events menu to turn groups of triggers off and on at once, clicking the little check box off and on one at a time has been an exercise in frustration since one of the updates broke that functionality in 2008 or so.


Sure is!
  Forum: General Discussion · Post Preview: #911 · Replies: 1 · Views: 55020

jay
Posted on: Dec 12 2010, 03:15 PM


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How's this forum working for folks?

Is there anything about it that can stand improvement?
  Forum: General Discussion · Post Preview: #906 · Replies: 0 · Views: 39348

jay
Posted on: Sep 27 2010, 08:15 AM


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This is now fixed in v1.5.4.
  Forum: Bug Reports · Post Preview: #905 · Replies: 5 · Views: 59728

jay
Posted on: Sep 13 2010, 12:14 AM


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We at Heynow Software are thrilled to be releasing another version of Savitar to the Mac online gaming community.

What's new in version 1.5.3:
- Re-introduced support for G3 PowerPCs running OSX 10.4 or later.
  Forum: General Discussion · Post Preview: #902 · Replies: 0 · Views: 38316

jay
Posted on: Sep 9 2010, 12:56 AM


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A trigger could issue the "##disable trigger" command, and also could "##enable trigger". Will that pull off what you're looking for?
  Forum: General Discussion · Post Preview: #901 · Replies: 1 · Views: 43526

jay
Posted on: Sep 9 2010, 12:53 AM


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QUOTE (jay @ Mar 29 2007, 04:23 AM) *
Savitar 2.0 is in active development and should be available this summer.


Well, clearly I didn't make that date, I fell in love in 2007 and married in 2009 smile.gif

Getting around now to working on 2.0 again...
  Forum: Feature Requests · Post Preview: #900 · Replies: 5 · Views: 342799

jay
Posted on: Sep 9 2010, 12:51 AM


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QUOTE (Myra @ Mar 27 2009, 11:20 PM) *
ya but it makes new ones, and you have to go in there and disable em again.

so after a while you got a bunch of autocomplete junk



Turn off the trigger you made that is making them?
  Forum: Feature Requests · Post Preview: #899 · Replies: 3 · Views: 53177

jay
Posted on: Sep 9 2010, 12:49 AM


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Looks like a great v2.0 feature. Thanks.
  Forum: Feature Requests · Post Preview: #898 · Replies: 2 · Views: 48137

jay
Posted on: Sep 9 2010, 12:44 AM


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Looks like some good v2.0 feature requests.
  Forum: Feature Requests · Post Preview: #897 · Replies: 2 · Views: 53152

jay
Posted on: Sep 9 2010, 12:39 AM


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Okay, please email me a zipped copy of your "Savitar 2.0 Prefs" file found in your home folder's Library/Preferences folder. Also, if you are launching Savitar by way of double-clicking on a world document, send me a zipped copy of that world document too.

My email address is jay at heynow dot com. Thank you.
  Forum: Bug Reports · Post Preview: #896 · Replies: 5 · Views: 59728

jay
Posted on: Aug 26 2010, 11:15 AM


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It shouldn't be doing that. What error is it reporting?
  Forum: Bug Reports · Post Preview: #894 · Replies: 5 · Views: 59728

jay
Posted on: Aug 26 2010, 11:13 AM


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Good to hear.
  Forum: Bug Reports · Post Preview: #893 · Replies: 1 · Views: 39471

jay
Posted on: Jan 21 2010, 08:41 PM


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I'll look at fixing this. In the meanwhile, feel free to downgrade to 1.5.1. It's still on the server. Here's the direct link: http://www.heynow.com/savitar/download/Savitar151.zip
  Forum: Bug Reports · Post Preview: #884 · Replies: 2 · Views: 40702

jay
Posted on: Jan 13 2010, 01:24 AM


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Thanks Makyo!
  Forum: General Discussion · Post Preview: #877 · Replies: 1 · Views: 42384

jay
Posted on: Mar 6 2009, 12:51 AM


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Odd. Email me at my personal email address, jay@heynow.com, and I'll send you a debug version of Savitar to try. This will allow us to narrow down why the error is occurring. Thank you.
  Forum: Bug Reports · Post Preview: #864 · Replies: 2 · Views: 42155

jay
Posted on: Mar 6 2009, 12:49 AM


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You can disable it in your macros tab, in the Events window.
  Forum: Feature Requests · Post Preview: #863 · Replies: 3 · Views: 53177

jay
Posted on: Mar 6 2009, 12:49 AM


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QUOTE (Atlantischan @ Mar 1 2009, 06:51 PM) *
##wait doesn't seem to be working properly.
It'll wait for the correct amount of time, but if I have something with it, for example...

##wait 3 evaluate wheat

The 'evaluate wheat' part isn't recognized.
The mud will send back to me "There is no wheat here to evaluate", when in fact, there is.
Am I doing something wrong, or is this a problem with ##wait?


Hmm, wait is working here when I test with:
##wait 3 look

What version of Savitar are you on? The latest?
  Forum: Bug Reports · Post Preview: #862 · Replies: 2 · Views: 42634

jay
Posted on: Mar 6 2009, 12:47 AM


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Send me a personal email with the exact details of the trigger you are concocting and we'll get this sorted out. I can be reached at jay@heynow.com

Thanks,

the author
  Forum: General Discussion · Post Preview: #861 · Replies: 1 · Views: 43854

jay
Posted on: May 3 2008, 11:01 PM


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Welcome to the Savitar™ version 1.4.3 client! We at Heynow Software are thrilled to be releasing another version of Savitar to the Mac online gaming community.


What's new in version 1.4.3:

-Fixed bug where captured variables were coming up assigned to the 'A' key. - The 'play' local command can now stream MP3, MP2, MP1, OGG, and AIF files.
- Changed the "open text window" local command to accept unix-style paths (goodbye OS 9-style paths).
- Fixed a potential crasher when closing a window.
- Fixed bug in text windows. Horizontal scrolling now resets when text wrapping is turned off.
  Forum: General Discussion · Post Preview: #838 · Replies: 0 · Views: 41884

jay
Posted on: May 3 2008, 08:57 PM


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Savitar comes "out of the box" with an example "greet" trigger. Go to the Events Window, flip to the Triggers tab and disable or delete it. You'll be all set.
  Forum: General Discussion · Post Preview: #837 · Replies: 1 · Views: 49382

jay
Posted on: Nov 21 2007, 02:54 AM


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I believe I have a fix for this now.

Please email me and I'll give you a test build to try.
  Forum: Bug Reports · Post Preview: #828 · Replies: 6 · Views: 27169

jay
Posted on: Nov 16 2007, 06:04 PM


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The 'recall' and 'history' commands have been added to Savitar 1.4.2
  Forum: General Discussion · Post Preview: #824 · Replies: 2 · Views: 53002

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