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Day
Posted on: Aug 28 2005, 04:55 PM


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I believe there are some examples in the manual, but basically you have it look for whatever you want the command to be in the input (make sure that's the one checked) and then have it replace that with whatever it is the MUSH wants to see. I hope that makes sense. If not, check th manual.
  Forum: General Discussion · Post Preview: #516 · Replies: 3 · Views: 15861

Day
Posted on: Jun 20 2005, 12:33 PM


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In the Window menu, select Show Events Window (cmd-E). Then go to town.
  Forum: General Discussion · Post Preview: #493 · Replies: 3 · Views: 15861

Day
Posted on: Jun 13 2005, 11:46 PM


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Only recently has this shown up, and I'm not sure if it started when I updated from 10.3 to 10.4.1, but this is the thing: Whenever I resize the input pane (I keep it small most of the time, but like it bigger sometimes), or when, say, I get booted and it resizes it to give me the reconnect option, Sav hangs for a bit, giving me the spinning color wheel for a while, then does it. It doesn't crash ever, but just this weird slow down. I'm not sure what the issue is, or how to diagnose this. Hints?
  Forum: Bug Reports · Post Preview: #490 · Replies: 0 · Views: 10244

Day
Posted on: Jun 7 2005, 05:31 PM


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QUOTE (SilverDragon @ Feb 22 2005, 12:34 AM)
3) command history
...
and none I find will cover 1-4

What? Sav has a command history? I can press up a bunch and it goes through everything I've put in for a long, long time. I occasionally run into something I want back, but can't get to because the history is smaller than my memory, but this is usually only when I'm trying to remember a command and, rather than ask for help or looking at help like a smart person, I'm guessing a lot.


->Day<-
  Forum: Feature Requests · Post Preview: #486 · Replies: 18 · Views: 280163

Day
Posted on: May 31 2005, 05:28 PM


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Except that not everyone who has Savitar has Konfabulator. I don't want to pay two shareware fees simply for full usage of one product. I'd rather see it as a Sav-native feature.


->Day<-
  Forum: Feature Requests · Post Preview: #481 · Replies: 8 · Views: 27079

Day
Posted on: May 28 2005, 05:49 PM


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Makes sens to me... This would have solved a problem I used to have, but I eventually decided I couldn't really do more than a couple MUSHes at once, anyway. I wonder if your over-everything window could be one of those mini-windows that Mac OS can do, you know, that disappears when you click to another app and then comes back when you go back to which ever app it belongs to. Like Photoshop's control panels and such. Well, I guess we'll just see what Jay says.


->Day<-
  Forum: Feature Requests · Post Preview: #479 · Replies: 8 · Views: 27079

Day
Posted on: May 26 2005, 12:03 AM


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I've heard other MUSHers mention this... But I never really gave it thought. How's it work in other programs?

I wonder if using transparency-flashing would appease people? Or do you want windows otherwise hidden to be indicated somehow? I hope the answers to these questions will help Jay. I'm basically just making conversation.


->Day<-
  Forum: Feature Requests · Post Preview: #477 · Replies: 8 · Views: 27079

Day
Posted on: May 8 2005, 06:24 PM


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Will it still include the possibility of using things the way they are now? I really would prefer to just continue using the Open Recent... menu. I don't know how people got so confused abou the World Picker. Maybe my brain works on some shattered frequency far from the one that appears in he minds of normal man, but I seem to've understood it from the start.


->Day<-
Doom-sayer and Pessimist, Extraordinaire
  Forum: General Discussion · Post Preview: #473 · Replies: 2 · Views: 14923

Day
Posted on: May 4 2005, 03:13 AM


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sad.gif Aww. I'm sorry. The contest is not valid for residents of where ever it is you live. wink.gif As a consolation, you can have a forumcookie.


->Day<-
  Forum: General Discussion · Post Preview: #471 · Replies: 7 · Views: 26674

Day
Posted on: Apr 23 2005, 02:21 AM


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My suggestion: Scroll-lock.

There's a little blue lock button at the right of your window, under the scroll bar. Click it and nothing will scroll. You can then read and scroll down at your leisure. Unclick it and the next new line of text will kick it all the way down to the bottom. I use it quite frequently.


->Day<-
  Forum: General Discussion · Post Preview: #463 · Replies: 2 · Views: 14367

Day
Posted on: Apr 14 2005, 12:51 AM


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First, on the crashes: Don't put up with them, do something to get them fixed. Email a crashlog to Jay and he'll take a look at it. There's a thread with instructions in one of these forums, so go find it. It's not hard to do.

Can't help you on the other. We'll see what Jay says.


->Day<-
  Forum: Bug Reports · Post Preview: #448 · Replies: 5 · Views: 20579

Day
Posted on: Mar 29 2005, 10:22 PM


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QUOTE (heidialyssa @ Mar 29 2005, 08:27 PM)
Doom sayer and pessimist, I'm afraid, are not the words that first came to mind when I read Day's response.

I'm not quite sure how to take that. Perhaps that was intentional.


->Day<-
  Forum: General Discussion · Post Preview: #445 · Replies: 7 · Views: 26674

Day
Posted on: Mar 29 2005, 05:08 PM


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QUOTE (jay @ Mar 28 2005, 01:49 PM)
p.s. Who wants to satisfy Day's request of 3 utterances? smile.gif

My expectations are exceeded. Fire away.


->Day<-
  Forum: General Discussion · Post Preview: #443 · Replies: 7 · Views: 26674

Day
Posted on: Mar 27 2005, 07:27 AM


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I, not being Jay, can't answer this question. However, I thought I'd mention that a lot of developers (and others who work on projects that have continuing releases) don't like this question, because it's seen as bugging them, kind of on the order of, "Are we there yet?" So, don't be surprised or offended if you don't get an answer.

That being said, Jay is a really nice guy, in my experience, and may, in fact, answer. In which case, you may call me a doom-sayer and a pessimist exactly three times each.


->Day<-
-------------------------------------
"Other people's pain is funny."
-Farnell Akingbala
  Forum: General Discussion · Post Preview: #441 · Replies: 7 · Views: 26674

Day
Posted on: Feb 24 2005, 10:04 PM


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Oh. Sav does timed events. Look at the Local Command section of the manual. Specifically, you'll want to scroll down to the bottom and look at task and/or wait.


->Day<-
  Forum: Feature Requests · Post Preview: #437 · Replies: 4 · Views: 17222

Day
Posted on: Feb 24 2005, 12:33 AM


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What, uhm... the heck is a ticker?

Like, for your stocks?


->Day<-
  Forum: Feature Requests · Post Preview: #435 · Replies: 4 · Views: 17222

Day
Posted on: Jan 17 2005, 11:35 PM


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Jay tells me (on a thread here, I think) that spell check is slated for the next big version switch. That'd be, what, four point oh? I think that's right. That's all I've got.


->Day<-
  Forum: Feature Requests · Post Preview: #422 · Replies: 2 · Views: 16534

Day
Posted on: Jan 12 2005, 05:45 AM


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I'd say do one, and see what he says. He may ask for more, or he might have advice.

On prefs files: If yours are messed up, then find them and move them, then start Sav on up. If it works, then that's a pretty good indication that that was the problem. If not... then it's beyond me.


->Day<-
  Forum: Bug Reports · Post Preview: #420 · Replies: 3 · Views: 15203

Day
Posted on: Dec 11 2004, 05:31 AM


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I can't really speak to the kitty girl thing, but on page and finger:

Page is a message command, indeed. It's like when they get on the intercom at K-Mart and say, "Paging Dan! Paging Dan!" Same word, or so I surmise.

Finger (typically +finger) is from an old command used to get information about remote systems. I'm not sure, but I think it was part of the old BBS systems or Usenet or... you get the idea. Before my time, anyway.

So, ah... Now you know... what my assumptions and theories are.


->Day<-
  Forum: Free for All · Post Preview: #411 · Replies: 6 · Views: 65017

Day
Posted on: Dec 10 2004, 07:43 PM


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I MUSH, rather than MUD, but I thought I'd respond, anyway. I've never successfully gotten a world off the ground. I've made a go twice, but I don't have the time to be a good admin and I've never found a group of guys who I a) liked and cool.gif had any more time than I did, realistically. So, there's that. I've doen some low-level admining on other folks' MUSHes, including building. I'm not sure how it works with MUDs, but PennMUSH (my preferred codebase) makes buidling fairly standard, so that you don't have to worry about formatting or colors showing up wrong in a client unless the client is somehow wonky. That's my... story or whatever.


->Day<-
  Forum: Free for All · Post Preview: #409 · Replies: 6 · Views: 65017

Day
Posted on: Dec 10 2004, 07:36 PM


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First read this: click.

Then send jay an email with the crash log. He will, hopefully, know what to do about it and make with the betterment.


->Day<-
  Forum: Bug Reports · Post Preview: #408 · Replies: 3 · Views: 15203

Day
Posted on: Nov 30 2004, 04:06 AM


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Like a list that the user would create? That might be interesting.


->Day<-
  Forum: Feature Requests · Post Preview: #402 · Replies: 3 · Views: 14602

Day
Posted on: Nov 20 2004, 06:30 PM


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That is odd... I shall keep my eye out for them.


->Day<-
  Forum: Bug Reports · Post Preview: #400 · Replies: 2 · Views: 13064

Day
Posted on: Nov 18 2004, 05:04 AM


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I was talking to Jay about ansi again, in light of the post made a while ago about hilighted ansi always being dark grey.

The way Sav used to work was either no difference, or bold, which messes up the mono-spacing. This functionality is how zMud works.

The way things work now, Sav interprets the hilight tag by taking whatever color you have set and increasing the RGB value. If it reaches the top, it wraps over (modulus addition) so that there will always be an appriciable difference, even if it sometimes means funky colors show up.

That's option number one above.

Number two is to add a setting into the world-preferences that allows you to set your default-colored text's hilight color. This would enable you to make your normally white text hilight to magenta or dark green or whatever you want. This functionality is how SimpleMU* works.

If you have a third (or fourth or fifth) idea, please pipe up. Be as specific as possible, though, please, so that Jay, reading it, will know what you're talking about.
  Forum: General Discussion · Post Preview: #388 · Replies: 4 · Views: 18406

Day
Posted on: Nov 4 2004, 05:01 PM


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Okay, you got me. I don't know how to do it. It used to be on the old forums, though, and I tried to find it on here, but no dice. Care to tell us how, again, Jay? Then stickey it, so it's always easily findable? Thanks.


->Day<-
  Forum: General Discussion · Post Preview: #382 · Replies: 1 · Views: 9614

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