Yes. Blinking text instead of substituting for ANSI reverse or italics. And for example, this text from a MUD is supposed to blink High Red then Standard Red:
[1;5;40;31mGET COMPRESSED![0m[0m
And along those lines, support of the MUD Client Compression Protocol would be neat too (MCCP)
Nosh
Just as a note: Jay uses the HTML capabilities more than ANSI. When I worked with him about ansi hilighting I had to have him connect to the same MUSH as I and do demonstrations and tests with him. He was very helpful, but, because he has little experience with ANSI or how it should work (I think), needed many things explained.
->Day<-
It's not so much that I'm not familar with ANSI codes, as that I don't use them that much nowdays.
(Jay squints as he harkens back to the days of his first CRT terminal, a VT102)
(Jay squints even harder as he harkens back to the days of his first terminal, a TTY33 -- am I old or what? )
MCCP support would be great at least one of the muds I play gives out bonuses for using it. Also while I was looking for information on it for the Mac it looks like the place I play isn't the only place bonusing players for using MCCP.
Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)