Blinking text, MCCP |
Blinking text, MCCP |
Dec 31 2003, 05:41 PM
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#1
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Newbie Group: Members Posts: 3 Joined: 28-December 03 Member No.: 37 |
Yes. Blinking text instead of substituting for ANSI reverse or italics. And for example, this text from a MUD is supposed to blink High Red then Standard Red:
[1;5;40;31mGET COMPRESSED![0m[0m And along those lines, support of the MUD Client Compression Protocol would be neat too (MCCP) Nosh |
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Jan 3 2004, 08:09 AM
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#2
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Advanced Member Group: Members Posts: 65 Joined: 2-May 03 From: Austin, Texas, damnit. Member No.: 5 |
Just as a note: Jay uses the HTML capabilities more than ANSI. When I worked with him about ansi hilighting I had to have him connect to the same MUSH as I and do demonstrations and tests with him. He was very helpful, but, because he has little experience with ANSI or how it should work (I think), needed many things explained.
->Day<- -------------------- |
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Jan 13 2004, 04:30 AM
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#3
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Administrator Group: Admin Posts: 168 Joined: 2-May 03 From: New Hampshire Member No.: 1 |
It's not so much that I'm not familar with ANSI codes, as that I don't use them that much nowdays.
(Jay squints as he harkens back to the days of his first CRT terminal, a VT102) (Jay squints even harder as he harkens back to the days of his first terminal, a TTY33 -- am I old or what? ) |
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Guest_Guest_* |
Mar 27 2004, 01:17 AM
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#4
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Guests |
MCCP support would be great at least one of the muds I play gives out bonuses for using it. Also while I was looking for information on it for the Mac it looks like the place I play isn't the only place bonusing players for using MCCP.
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