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Guest_Myrd_* |
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#1
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Guests ![]() |
For identification using the standard telnet client identification protocol, Savitar identifies itself as "ANSI". I think this should be changed to "Savitar" because ANSI isn't really what the client is.
"ANSI" is also the identification of the WindowsXP default telnet client, and for my Mud I would like to differentiate about different clients people use, so I can assist them better if they have some problems w/ how things are displayed etc. Obviously, this is not convenient to do, if I can't tell if the person is using Savitar or WindowsXP telnet. On a side note, Rapscallion simply ignores the identification protocol, while other clients like Mac OS X telnet and hydraMUD identify themselves correctly ("XTERM-COLOR", "hydraMUD"). Thanks. |
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Guest_Myrd_* |
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#2
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Guests ![]() |
Well, perhaps you are right that Savitar supports ANSI. However, I was talking about some other protocol that the Windows telnet client supports that is not supported by Savitar, even though they both identify themselves identically.
To see what I am talking about, connect to twgs.coastgames.com:23 using Savitar and Windows telnet. You will see the difference with that TradeWars game. |
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Lo-Fi Version | Time is now: 17th April 2025 - 12:43 AM |