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> Wait command not working in triggers.
Guest_cybern8r_*
post Aug 7 2003, 08:03 PM
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I have a trigger set that when I get type a certain thing, it waits 1 second, and then executes a game command. This is the trigger I used.

##wait 1 look

But, it won't work. The client interprates the wait command as a regular game command, and because of that, doesn't wait 1 second before doing the real game command. However, when I manually type something like;

##wait 1 look

it waits 1 second before executing the look command, like it's supposed to. Is it that the wait local command can't be used in triggers or something, or did I just do it wrong?
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netracerx
post Sep 12 2004, 06:04 AM
Post #2


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i have a question about this. i've been using savitar for a little bit and want to keep using it, but this wait command problem really is a problem. i have a similar setup, trying to use it as part of a trigger by doing:

##wait 1 arma

to cast armageddon, a spell, in a mud i play. i've even tried it on the command line and it does not work properly. it displays it in the output window as if it's sent it, but it's only when i hit return does it actually send the command. and it doesn't matter whether the input box is empty or has a command sitting in it, the command does not execute. the mud gets jibberish essentially, a command it doesn't know what to do with. my question is, are you clearing the program's input buffer before and after executing the trigger and/or the local command? and also, can you add the option to have the input buffer cleared at so many interval, down to millisecond units at least for debugging purposes? that might help some. thanks.
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