Capturing text |
Capturing text |
Nov 7 2007, 10:15 PM
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#1
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Member Group: Members Posts: 25 Joined: 10-December 04 Member No.: 62 |
Ok I kind of searched and had a hunt through help files, but I'm not entirely sure I found what I needed. In the game I play things can roll by way fast during a hunt or combat, and I miss vital information being given across channels. What I need is a way to capture that text into a new window as it appears. Now I figured out ##open text window, and ##send window but that doesn't really seem to be what I am looking for.
Is there a way to capture something from the game and send it to the text window? how would I go about doing it. example (ooc): Jack says, yo so I'd want the (ooc): and whatever else text is following it |
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Nov 11 2007, 08:18 PM
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#2
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Administrator Group: Admin Posts: 168 Joined: 2-May 03 From: New Hampshire Member No.: 1 |
This is possible by using a combination of captured variables and the ##send window command. Here's how:
1) Make a trigger with the matching text as: (ooc): $$message 2) Go to the reply tab and enter this: ##send window "output" (ooc): %%message /Jay |
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Feb 5 2009, 11:01 PM
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#3
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Newbie Group: Members Posts: 5 Joined: 12-February 04 Member No.: 41 |
This is possible by using a combination of captured variables and the ##send window command. Here's how: 1) Make a trigger with the matching text as: (ooc): $$message 2) Go to the reply tab and enter this: ##send window "output" (ooc): %%message /Jay I've tried using this in the past and, although it works, I have struggled to make it work with general conversation. The convention in my main MUD is to use the say comm to issue orders to the group. This comm is also used for non-essential, but possibly useful, information that I would like to track. For example: $$pc says '$$ttext' ##send window "comms" %%pc says '%%tex' returns galthran says 'Yes, I will give you all my olq items in exchange for that newbie ring' as expected. But... my xp leader also says 'tele to $$place'... The result? I can see where my leader wants me to teleport to but am completely unable to follow as it simply logs in my text window. I tried setting the leader's name to a variable, $$tank, but it doesn't seem that I can recall that variable in another trigger such as %%tank says 'tele $$place. Ultimately, I can be a social creature or a fiendish hunter, but not both. Anyone have a more creative idea? |
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