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Kaleisha
post Nov 7 2007, 10:15 PM
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Ok I kind of searched and had a hunt through help files, but I'm not entirely sure I found what I needed. In the game I play things can roll by way fast during a hunt or combat, and I miss vital information being given across channels. What I need is a way to capture that text into a new window as it appears. Now I figured out ##open text window, and ##send window but that doesn't really seem to be what I am looking for.

Is there a way to capture something from the game and send it to the text window? how would I go about doing it.

example (ooc): Jack says, yo

so I'd want the (ooc): and whatever else text is following it
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Myra
post Mar 28 2009, 02:27 AM
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I am not sure why, but the first (capture) I tried and it able to grab what I say on OOC but not anyone else.


If anyone has any suggestions that be great. The game I play on is thelastsunrise.net port 9000

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Arietta
post Jul 22 2009, 04:05 AM
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QUOTE (Myra @ Mar 27 2009, 10:27 PM) *
I am not sure why, but the first (capture) I tried and it able to grab what I say on OOC but not anyone else.


If anyone has any suggestions that be great. The game I play on is thelastsunrise.net port 9000


I know why you're having this problem, I just don't know how to fix it. For whatever reason, when $$ is the first thing in the trigger it doesn't work properly. I figured out that the problem with the macro that is created to match the wild card. In the matching macro, for some unknown reason, there is an empty line before the name is sent over, it that makes sense at all.

So let's say that my trigger is "$$name OOC:$$message" and the reply is "##send window "Comms" %%name OOC: %%message". When Player A says something over OOC, the value for the macro name is:
"
Player A"

I believe it is the return before the name that is causing the problem. However, when I try to manually erase it, it just comes back the next time someone says something over OOC. If anyone knows how to solve this problem, it'd be a great help. I can get it to re-route "OOC: $$message no problem" but this does me really little good if I don't know who is talking to me. Thanks so much!
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