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> Cantrip
Guest_Guest_*
post Jun 23 2004, 05:26 AM
Post #1





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Basically.. could you put in at least all of the features cantrip has in terms of mac-beautiful window preferences and all that sort of stuff that is built in to apple script. Only don't suck like cantrip and be too slow to actually be useable.
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jay
post Jun 23 2004, 01:14 PM
Post #2


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Please be specific. What sorts of "mac-beautiful window preferences" would you like to see? How do you use Applescript in your online gaming, and what verbs and nouns make sense to you to support?

/jay
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Guest_Guest_*
post Jun 23 2004, 05:06 PM
Post #3





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some things i could think of:

-the OSX built in spell checker for the input area
-split-screen sensitive scroll back
-customizable toolbar (http://www.solidsun.com/cm/doc/cantriptoolbar.html)
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Guest_Guest_*
post Jun 23 2004, 05:16 PM
Post #4





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-window transparancy settings
-deciding how you want new text to come on the screen (do you want everything to scroll past line by line - or have it appear in blocks at a more reasonable speed)

of course maybe im just not looking hard enough...

-tickers/timers?
-date/time stamps on log files
-"begin logging" function .. or is this "prepend" thing the same sort o.O
-logging to plain .txt or .rtf (used to email game services)
-update checker
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Guest_Guest_*
post Jun 23 2004, 05:31 PM
Post #5





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-ability to save different color sets, other than current and default
-a lot of the useage is very OS9 style... where you have a window open- like the trigger window and you want to make a new trigger. Instead of having buttons or clicking options in the window you have to find the "new trigger" option in the pull-down menus. - And the pull-down menus are shifty.. only once I had the trigger window open did a "new trigger" item appear in the edit menu (hence I didn't expect it there)

-for the none programmer your trigger menu is a bit complicated- can i use the trigger menu to make aliases?
-channel support?
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Guest_Brennan Young_*
post Apr 4 2006, 12:22 PM
Post #6





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The absolute minimum Applescript support would be to be able to select in the 'edit trigger' window a script with a special callback handler, something like
CODE
property bestWeapon : "sword"

on default trigger (msg, whichWorld)
    tell application "Savitar"
 tell whichWorld
     if msg begins with "You have been attacked by " then
   send "retaliate with " & bestWeapon
     else
   return false -- i.e. I didn't handle this
     end if
     return true -- i.e. I handled this
 end tell
    end tell
end output
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