Cantrip |
Cantrip |
Guest_Guest_* |
Jun 23 2004, 05:26 AM
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#1
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Guests |
Basically.. could you put in at least all of the features cantrip has in terms of mac-beautiful window preferences and all that sort of stuff that is built in to apple script. Only don't suck like cantrip and be too slow to actually be useable.
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Jun 23 2004, 01:14 PM
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#2
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Administrator Group: Admin Posts: 168 Joined: 2-May 03 From: New Hampshire Member No.: 1 |
Please be specific. What sorts of "mac-beautiful window preferences" would you like to see? How do you use Applescript in your online gaming, and what verbs and nouns make sense to you to support?
/jay |
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Guest_Guest_* |
Jun 23 2004, 05:06 PM
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#3
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Guests |
some things i could think of:
-the OSX built in spell checker for the input area -split-screen sensitive scroll back -customizable toolbar (http://www.solidsun.com/cm/doc/cantriptoolbar.html) |
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Guest_Guest_* |
Jun 23 2004, 05:16 PM
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#4
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Guests |
-window transparancy settings
-deciding how you want new text to come on the screen (do you want everything to scroll past line by line - or have it appear in blocks at a more reasonable speed) of course maybe im just not looking hard enough... -tickers/timers? -date/time stamps on log files -"begin logging" function .. or is this "prepend" thing the same sort o.O -logging to plain .txt or .rtf (used to email game services) -update checker |
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Guest_Guest_* |
Jun 23 2004, 05:31 PM
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#5
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Guests |
-ability to save different color sets, other than current and default
-a lot of the useage is very OS9 style... where you have a window open- like the trigger window and you want to make a new trigger. Instead of having buttons or clicking options in the window you have to find the "new trigger" option in the pull-down menus. - And the pull-down menus are shifty.. only once I had the trigger window open did a "new trigger" item appear in the edit menu (hence I didn't expect it there) -for the none programmer your trigger menu is a bit complicated- can i use the trigger menu to make aliases? -channel support? |
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Guest_Brennan Young_* |
Apr 4 2006, 12:22 PM
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#6
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Guests |
The absolute minimum Applescript support would be to be able to select in the 'edit trigger' window a script with a special callback handler, something like
CODE property bestWeapon : "sword"
on default trigger (msg, whichWorld) tell application "Savitar" tell whichWorld if msg begins with "You have been attacked by " then send "retaliate with " & bestWeapon else return false -- i.e. I didn't handle this end if return true -- i.e. I handled this end tell end tell end output |
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