IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Scripting Support, Programmable triggers anyone?
What Scripting Language Should Savitar Have?
What Scripting Language Should Savitar Have?
Applescript [ 1 ] ** [10.00%]
C/C++ Interpreter [ 0 ] ** [0.00%]
Cocoa Interpreter [ 0 ] ** [0.00%]
JavaScript [ 4 ] ** [40.00%]
Perl [ 3 ] ** [30.00%]
Python [ 0 ] ** [0.00%]
other (please post) [ 2 ] ** [20.00%]
Total Votes: 14
Guests cannot vote 
jay
post Dec 22 2006, 01:27 PM
Post #16


Administrator
***

Group: Admin
Posts: 168
Joined: 2-May 03
From: New Hampshire
Member No.: 1



Good feedback. I've been pondering both JavaScript and Lua.

Now that Savitar 1.4 is out the door, the real fun begins. Savitar 2.0 will pick up development speed now. Savitar 2.0 is going to be the foundation for the new scripting language.
Go to the top of the page
 
+Quote Post
nevlik
post Nov 17 2007, 06:39 PM
Post #17


Newbie
*

Group: Members
Posts: 2
Joined: 6-November 07
Member No.: 798



I hate to necrotize a thread, but I would vote for perl and/or shell (sh/ksh/csh/bash) scripting, with a definite boost for the Applescript 'do shell script' mentioned on page one.

Also, if the language in question could be used at the command line, that would be great, too. This would be fantastic for troubleshooting script segments in real time, as well as performing multiple commands, inserting aliases, redefining variables, and so on, in a live mudding environment.
Go to the top of the page
 
+Quote Post
Myra
post Mar 28 2009, 03:27 AM
Post #18


Newbie
*

Group: Members
Posts: 4
Joined: 7-March 09
Member No.: 1438



dont know if it is to late to vote, but what about bash scripting, I know how to use that smile.gif
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 16th November 2024 - 05:49 AM